A simple turn-based RPG demo where you exclusively fight slimes for gold. I made this for my game development final project and intend to expand upon it later. Made in GameMaker. Heavily inspired by the original Final Fantasy game (to the point I used some of the sprites from that game as I did not have the time to make my own).

There is no objective in the current state, just try to collect as much gold as you can without dying.

I tried to make the game window bigger but I couldn't scale it without messing up the UI, so it may be hard to see the game.

Controls

I attempted to add controller support but got mixed results when testing on Ubuntu vs Windows. An Xbox controller should work though.

Move/Navigate Menus: Arrow Keys, Joystick, or D-Pad

Select: Z (keyboard) or A (controller)

Pause (overworld only): C (keyboard) or Y (controller)

Combat

In combat you have 3 party members: a fighter, a thief, and a cleric. Each one can attack and defend, and they have unique special abilities that cost MP (displayed next to their health bar). There is a fourth party member displayed in the pause menu (mage) but he cannot appear in battle for now.

Attack: Make a basic attack against an enemy of your choice

Defend: Increase defense by 2 for this round

Taunt (Fighter, 3 MP): Force enemies to target that party member for this round

Shred (Thief, 7 MP): Randomly attack enemies 4 times

Heal (Cleric, 5 MP): Restore 30 HP to a party member of your choice; does not revive dead party members

Each party member has resistances to certain damage types (but the slimes all deal poison damage so it's only relevant to one party member).

Credits

Overworld sprites: Pixel Archipel

Character sprites: from a modpack for Final Fantasy Pixel Remaster

Music: Alkakrab and Jonathan So

Slime sprites, UI, visual effects and SFX made by me

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