Slime Fighter RPG (prototype)
A simple turn-based RPG demo where you exclusively fight slimes for gold. I made this for my game development final project and intend to expand upon it later. Made in GameMaker. Heavily inspired by the original Final Fantasy game (to the point I used some of the sprites from that game as I did not have the time to make my own).
There is no objective in the current state, just try to collect as much gold as you can without dying.
I tried to make the game window bigger but I couldn't scale it without messing up the UI, so it may be hard to see the game.
Controls
I attempted to add controller support but got mixed results when testing on Ubuntu vs Windows. An Xbox controller should work though.
Move/Navigate Menus: Arrow Keys, Joystick, or D-Pad
Select: Z (keyboard) or A (controller)
Pause (overworld only): C (keyboard) or Y (controller)
Combat
In combat you have 3 party members: a fighter, a thief, and a cleric. Each one can attack and defend, and they have unique special abilities that cost MP (displayed next to their health bar). There is a fourth party member displayed in the pause menu (mage) but he cannot appear in battle for now.
Attack: Make a basic attack against an enemy of your choice
Defend: Increase defense by 2 for this round
Taunt (Fighter, 3 MP): Force enemies to target that party member for this round
Shred (Thief, 7 MP): Randomly attack enemies 4 times
Heal (Cleric, 5 MP): Restore 30 HP to a party member of your choice; does not revive dead party members
Each party member has resistances to certain damage types (but the slimes all deal poison damage so it's only relevant to one party member).
Credits
Overworld sprites: Pixel Archipel
Character sprites: from a modpack for Final Fantasy Pixel Remaster
Music: Alkakrab and Jonathan So
Slime sprites, UI, visual effects and SFX made by me
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | rivernotgenerated |
| Genre | Fighting, Role Playing |
| Made with | GameMaker |
| Tags | No AI, Pixel Art, Turn-based |
| Content | No generative AI was used |




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